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Magicverse- Tome of the World

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I really hope this doesn't take up too much space but I've been meaning to categorize and well write down the Magicverse I've built upon the past.... 8 years or so. A lot will be in broken sections so I'll try to keep the focus to a minimum. I've added quite a few changes from the original writings I've had on the worlds so I'll go off of what's stockpiled in my mind right at the moment. 

The world is large and expansive, but without a name of its own, so simply I call it the Magicverse. I've intertwined it quite a bit with my Horrorverse, which is still in the makings, so the two are like two intertwining parts of a whole story world. 

So hold on as I move this into the Stash.writer and begin to probably break down the world into 3 sections.... Magic and its effects on the users among other things. Known short aspects of the worlds, and the huge section of the Guardians and Apprentices for them. --- Savy Writer 

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Section 1: Magic

This is what defines the world, what in turn shapes it. You'll find my Magicverse has a multitude of practices along with principles. It's both tattered and glued together like the binds of a book with different sections. Some ends of the world can only be accessed by certain means while others are left to the open. 

Now what is this magic? It's the life essence of the users. Depending on their inheritance, well their genes to put it frankly, would determine how powerful the magic is. Say a Guardian has a child with a normal magic user, more then likely the Guardian's magic would overpower theirs and in turn create a powerful child magic user. As one example.... Every magic user has their limits, and that limit is mostly gauged by their stamina. The less magic they have, the more weary or worn out they may appear; even sickly at times. Even the inherit nature of the magic itself will effects its user in varying ways. 

Before we go into those sections, I'd like to explain the inheritance of magic and how it effects the children born from magic users, or non magic users. 

I. Inheritance and Magic Relapses

The natural course of magics power, runs in the veins of its users passed down from generations. Yes like royal blood in history , there have been those that have married only powerful magic families to obtain powerful magic users of their own. There are royal magic bloodlines, and I will be using the one air of a crumbling hierarchy, Xander, as an example in the upcoming sections. 

The nature of the magic can reflect elements, such as Light or Death, Fire or Water, there are a variety of course magic could take. Dependent on the parents and what nature they possess, will result in the magic their child also possessed. There are two potential possibilities, but stories of hybrids have become common if both parents possess intersecting magic types. Say a mother has an ice influenced magic while the father adheres to water magic. The child has a 50/50 chance of inheriting either or a rare chance of being pronounced in both fields. 

As Guardians have a much higher, more godly level of magic, their child will in turn have a 75/25 chance of inheriting this great magic; even among non magic users. The chance works for each and every child they're capable of having. 

Magic Relapses are a natural occurrence among any and every magic user. It occurs when the child turns 12 or 13, where their true magic nature is unlocked and their stricken with seizure-like symptoms. The magic builds within the child's chest, as their only holding it in from panic. The more powerful the inherited magic, the more deadly these relapses become. It's best to have an experienced magic user within the vicinity of these age ranges as the relapses occur completely at random. 

Some rarely occur even before they come of age, and as a result their magic must be held and restricted by specialized stones created with magic specifically to store the excess magic. 

Here's where Xander comes into play. His magic levels were so high, he'd have frequent attacks of magic relapses and was forced to quickly hunt down multiple stones to hold his power; which he wore as a circlet around his head. 

The original stones of power were colored Red, Yellow, and Blue. (Red being the lowest and Blue being the highest.) Since then I've figured anyone is capable of making these stones, for their own children if so desired. It takes up a big chunk of stamina and magic if a parent were to do this and so caution is to be taken with the risk. 

It's also been rumored there's a way of unlocking someone's magic who was never meant to have some in the first place and potentially change the nature of their magic to their own. In the case of this, one Death and Ghostly magic user Nocturne has in turn succeeded in this attempt; purely by accident. By implementing a wisp of 1/4 of his own magic into his adopted son Daniel, he not only unlocked the nature of his magic but gave him the same type of magic as he had. Sure there was an unexpected Magic Relapse as a result from both of them but he managed to succeed in making a stone of purple and blueish hue for his son and as a result saved both of their lives. This is.... not to be done purposefully in any retrospect. It's far too dangerous and the death toll is almost imminent.  

Now those forced to wear the stones, could even wear them into adult hood. One owner of a small magic shop, a sorcerer by the name of Seth, constantly wears a yellow oval stone on his robes. Xander must keep three blue stones in his circlet at all times. This amount of excess magic is unnatural so he'll most likely need them into adult hood. If anything he'll change out the color of the stones to store even more magic. 

II. Common and Uncommon Magics

Now you have the common base magic types: 
Fire, Water, Wind, Light, Dark Magics... ect. 

Which also include the branch off magics: 
Ice, Sand, Illusionary... ect. 

There is magic to heal, to confuse, to repair and to destroy. Use your imagination, there's no limits to it really. Which is both enthralling and terrifying. 

There's so many types I can't even list all of them. Uncommon magics take on a different section of their own and require, mostly if anything, a direct inheritance to achieve them; for they're too dangerous to be gained by other means. Possibly you could, you'll more then likely die as a result of attempting it. 

Magics involving great feats of control are only capable by Guardians or Apprentices. 

For example, Kyo the Guardian of the Oceans, has the power to fight off and potentially stop a typhoon alone... where as if a regular magic user attempted this, they would more then likely die within minutes. For more information on Guardians, read the section for them.

Death Magic: The thing that uncontrollably destroys all life around the user from either fits, or presence. This magic is used by Reapers; those set to collect the souls of the damned or recently passed. They are capable of having children, and those children could potentially inherit this magic. In this case, the most likely outcome is becoming Reapers themselves. 

Dream Eaters: These spirits also exist in this world. They eat the dreams of the living in the form of light film reels spun on a spool. Their children won't have as great of a need to eat the nightmares of others, unless triggered somewhat. Then they are forced to consume a nightmare or starve. They take on human appearances as their true forms. 

Dark Magics are rather common, though they branch out into smaller subcategories that make them uncommon. : 

Shadowmancers, Necromancers, Voodooism, Witchcraft, Demonic, Shaman. 

I do have some specific information on Shaman, and as such I'll use another character as an example. Archard. 

Shaman: Those that fulfill certain rituals, most have summoned Emotion Demons (Those that feast upon specific emotions) to serve and aid them or make contracts with earth-bound spirits to assist. In the case of Archard, he has four spirits assisting him. They cannot die by normal means, as their contracts are obligatory... Though Shaman, can die and feel death, but they are brought back to life either by their spirits or demon servants. It is excruciating, which is why there are few if any at all who follow this practice. 

III. Types of Magic Users

Do they use an object to project their magic or freehand it? These are the types of magic users. 

I figured sorceresses or sorcerers would inherit to the use of an object they enchanted to project their magic. For example: A staff with a magic empowered stone at the top. 

Chosen ones, or those that have inherited their magic by the means of being granted them by a lower leveled spirit become infused with it in a sense. For example: Magneyan, leader of Journey to Eternity, a group of chosen ones that had inherited magic from spirits that fought against darker groups set out to destroy, or control the Guardians and in turn control the world.  

Guardians are granted high levels of magic, even greater in some cases then the Master ranks of the magic world. 

Ancients are the "Old Name" for the Guardians, though it's composed of some lineages of magic that have died off throughout the years. 

Angelic Magic- Inherit born through angels

Demonic Magic- Obtained through contracts, or most likely, inherently born through demons
 
You get the idea. I figured Witches and Shaman would have to draw symbols to use their magic or powered objects. Witches in this world, or Wicca, can also be either Male or Female. Wizards can be females as well, as it's a different way of studying magic. 

Magic that is a physical part of the being. An element or so could highly effect how the magic user lives. Some water users can hold their breathes underwater for much longer times then others, while fire users can prevent pain from burns they may receive. 

One of my favorite types of magic users, take on Ghostly appearances. They may have wisps to gauge their magic power, and have much of the appearances of ghosts when their magic is activated. They appear paler, somewhat translucent, and have the capabilities to levitate, fly, drift through walls and solid objects both living and nonliving, and have a colder presence in the room. For Nocturne, some of these wisps can even escape his lips from time to time. They're a part of him. With this comes a weakness to sunlight. They are more greatly prone to heat stroke within direct sunlight and other dehydrated symptoms may occur. It could even potentially kill them if they remain in it too long. Now when the moon is out, they gain a boost of magical capabilities. They also don't need objects to power their magic, they project it. 

Same with some other element specific magic users, they can project magic through themselves and don't require objects. 

End pt. 1
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DimensionalDragons's avatar
Sounds like an awesome verse!